Simple (ODJ 10.08.)
Controls:
- WASD or arrow keys to move
- Mouse or X to attack
- Space to jump
- Holding W/UP while attacking, attacks upwards
- Holding S/DOWN while attacking and in the air, attacks downwards (pogo jumps work 50-80% of the time)
Extra credit:
- The movement was based on this code https://pastebin.com/X0AytNFR, which aims to be like Hollow Knight, but my changes made it a little bit worse :)
- The art was heavily inspired by Poly Mars' GMTK 2020 game
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This game was made in less than 7h over the course of a day as a part of my own declared challenge: One Day Jam. The goal of ODJ is to create a simple game (this time very simple)in one day with a time budget of 8-9h.
Extra rules for ODJ that I follow:
- One scene - no multiple levels, just one screen;
- No music, sound, effects, options - this saves time and I'm lazy;
- Very simple game idea - simple enough to port to mobile without adding onscreen joysticks and button clusters [failed];
- Use Unity or any high-level game engine - saves a bit of time :)
This is my 6th (the 5th is on hold, bc it needs more work) ODJ and I plan to do more of these. That's why this one is dated 10.08.
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | CRA Games |
Genre | Action, Platformer |
Made with | Unity |
Tags | 2D, Boss battle, Cartoon, Short, Simple, Singleplayer, Unity |
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Simple (1.0 Windows build) 22 MB
Simple (1.0 Linux build [untested]) 37 MB
Comments
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The name is very correct, as it is quite simple (I know that's what the Jam theme said to do), but the game's simplicity doesn't stop the enjoyment, and the game was overall quite fun.
A very promising little game, I see a bright future in front of you, and look forward to more of your games! :)